It's sad but a little obvious: Nintendo has no current plans to bring Super Mario Maker 2 to Android, iOS, iPhone, iPad, or any other mobile device. However, if the game does succeed in bringing Switch players together, it only stands to worsen the chances of the game ever releasing for a non-Nintendo platform. Hopefully the Switch platform can change all of that, as it's clearly one of the hottest and technically the most capable machine Nintendo has ever produced. The game was eventually ported over to the 3DS in December of 2016, but many players still missed out on the chance to make their own custom Super Mario levels. After all, the original Super Mario Maker didn't quite make as big an impact as it could have since it released in 2015 on the Wii U, historically one of Nintendo's least-popular consoles. Still, that's not to say that the game won't reach a wider audience. Developed as a first-party title exclusively for the Nintendo Switch, it's very unlikely that the game will ever land on mobile devices, and Nintendo hasn't indicated any plans to release Super Mario Maker 2 for iOS or Android. Sadly, it seems Nintendo has no plans to bring Super Mario Maker 2 to mobile devices like the iPhone, Android smartphones, or tablets like the iPad. Is Super Mario Maker 2 coming to Android, iPhone, or iPad? Could Super Mario Maker 2 release for Android or iOS, or does Nintendo have any plans to make the game available for iPhone or iPad? Considering that the game is built for the Switch, a device with distinct touchscreen capabilities, many players are wondering if the game will ever release for mobile devices. It was the only pure social network.Super Mario Maker 2 represents the best of Nintendo's customizable platforming offering. Also, it had Miiverse! Nintendo, for the love of Bowser, bring back Miiverse. It’s worth noting that The Legend of Zelda: Breath of the Wild was originally developed for the Wii U. This led to numerous re-releases on the Switch. Nintendo knew the console itself was a flop, but the games were good. title, Donkey Kong Country: Tropical Freeze, Pikmin 3 and Captain Toad: Treasure Tracker, among many others.Įven if you never owned a Wii U, you’ve probably played some of these games. There was also Super Mario Maker, a great Super Smash Bros. The console brought us Mario Kart 8, which is still the gold standard for digital kart racing, and the underrated Super Mario 3D World. The Wii U, on the other hand, brought Nintendo back to a novel concept called “just make good games.” I still get panicked when remembering just how horrible it felt to fly Link around in The Legend of Zelda: Skyward Sword. I found the first-party offerings of the Wii era to be mostly underwhelming, with desperate attempts to shoehorn in finicky and gimmicky waggle. Just like the 3DS, however, the Wii U was buoyed by a robust selection of first-party classics. This was supposed to lead to unique gameplay mechanics that gave the person holding the tablet a different task than those holding traditional controllers, but only a few titles truly explored this concept. There was the TV, of course, but also a touchscreen tablet. ![]() Simply put, the Wii U gave you two screens. The company never delivered a compelling use case for the “asymmetric gameplay” offered by the device. Was it an accessory to the original Wii? A new console? A crappy iPad? Those of us glued to gaming media knew the answer, but the casuals never stood a chance. However, the company went with a name that was an absolute nightmare for the Wii’s core audience of casual gamers. It was the next home console after the culture-defining Wii, so it had large shoes to fill. The Wii U, on the other hand, never quite found a significant audience and is largely considered one of Nintendo’s biggest missteps.
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